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Lebensnetz App

A digital tool to help elderly people

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This app is designed for older adults, to encourage their physical, cognitive and social engagement. In German Lebensnetz means something like “life network”. As its claim says, it helps “overcome cognitive decline through a mix of playful activities”, since the goal is the prevention and treatment of dementia and Alzheimers.

Art direction, design, concept & user experience

Josef Froschauer & Jochen Kranzer (concept, UX & programming) | Oliver Rudoll (programming)

2013

Interface – UI | User experience – UX

Lebensnetzt (Ovos)

A design that people feel comfortable with

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In collaboration with different institutes, organizations, and people over 60

we did research to get feedback on what the application should be like

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We came to different conclusions, such as that it was difficult for older people to become familiar with digital devices, so we did tutorials within the app itself. The buttons and fonts had to be larger than normal, so I designed everything with these sizes in mind. And we wanted them to like the gamed experiences, so we thought of different games or amusing processes as part of the application.

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In these little games to help combat memory loss, we got people to introduce their profile photo from the photo gallery of their life. And they also had to classify the other photos in a timeline as a game, mixing historical facts with memories of their lives.

A simple game against memory loss

We tried to get them to remember places, family members, friends and dates based on different clues, using historical facts stored in the app and photos and data provided by the players themselves and their families.

In this first version, users had to introduce their photo following a few simple steps.
This would help them create a new canvas, and fill it with more photos, notes, events, etc.

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This example shows how users add a photo corresponding to a date, in relation to their other photos.

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And these last screens show a card game, where the person has to decide whether what happened in the photo occurred before or after the marked date.
At the end, the photo album in the game is shown on a longer timeline, accompanied by historical facts.

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